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Post  Flumer Tue Apr 07, 2009 1:59 pm

http://teamfortress.com/post.php?id=2394
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Post  harsh29 Tue Apr 07, 2009 4:22 pm

I told you this.
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Post  DoneZ Tue Apr 07, 2009 9:00 pm

The original version of TF2 in the Orange Box was very close to the XBox's memory limit, and all the additional TF2 content we've produced has pushed well beyond it. We've found a couple of nifty ways to get back a bunch of that memory, but it's turned out to be a lot of work, and that's what most of our time is being spent on. In the meantime, we're going to get a code update out to address the server cheating that's going on.

Uh... Hey guys here's an idea. Since any downloadable content will just take up space on the hard drive anyway why not just... I donno... Port part of the game onto the hard drive or something? Seriously this is stupid.

[Bolded text] DAWWWW!
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Post  Flumer Tue Apr 07, 2009 9:05 pm

One guy had the idea to just re-release TF2 with all of the downloadable stuff on it. It gives people without the game a better chance to buy it and already playing players most likely will purchase it.

Oh and I just posted the link from Comp. Apps. without even knowing what was on the page.
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Post  DoneZ Tue Apr 07, 2009 9:07 pm

The game is already 20 dollars. If they don't have it they don't want it.
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Post  Flumer Wed Apr 08, 2009 1:25 pm

Eh, but some people still don't know if it would even be worth purchasing. Either way, all anyone cares about is the update.
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Post  DoneZ Wed Apr 08, 2009 8:10 pm

Flumer wrote:Eh, but some people still don't know if it would even be worth purchasing. Either way, all anyone cares about is the update.

You get 5 great games for 20 dollars. What isn't to like about that deal? On Xbox live you'll pay maybe 10 dollars for Team Fortress. In case you can do math (and I'm in Algebra so I can't say I can) you'll be paying 50% of the whole Orange Box's price. Even though Valve has been pretty good at selling games for a reasonable price there is no way they are going to go less than 20 considering that's what the game costs for the PC right now. They'd probably much rather sell all the unsold copies. But considering the Xbox is the place for idiot Halo fans I don't see that happening.

I know my logic is off. I'm not a buisnessman. But it's unlikely.
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Post  Flumer Thu Apr 16, 2009 1:44 pm

So you think the update isn't going to happen?
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Post  DoneZ Thu Apr 16, 2009 4:33 pm

Flumer wrote:One guy had the idea to just re-release TF2 with all of the downloadable stuff on it. It gives people without the game a better chance to buy it and already playing players most likely will purchase it.

Oh and I just posted the link from Comp. Apps. without even knowing what was on the page.

Not this way.
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Post  Flumer Mon Apr 20, 2009 1:52 pm

ANYTHING IS POSSIBLE.
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Post  harsh29 Mon Apr 20, 2009 4:48 pm

like... being on a boat?
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Post  Flumer Tue Apr 21, 2009 12:21 pm

Yes, being on a boat. MUTHA FUKA.
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Post  harsh29 Tue Apr 21, 2009 4:34 pm

New headgear for all classes. Not released yet.

The most recent Team Fortress 2 update brings with it updates that may radically change the way we play the game, including the fascinating—but still unannounced—addition of headgear to classes. Oh, it gets much better.

While the official Valve change log rather mundanely notes that the Team Fortress 2 team has "reworked the character loadout screens to support future features," it doesn't specify what the pictured "head" slot is for. Fortunately, some of the game's data files may give us a very clear picture about what we'll see on each class' noggins. They may also lay out the future of TF2 class changes.

Each class appears to be receiving new headgear, which may or may not have an impact on gameplay. The Heavy looks like he's getting a football helmet, with the Demoman getting a 'Fro, as they call it. The Engineer's getting a mining helmet, and the Scout's getting a batter's helmet.

The most intriguing, though, is the Sniper's "tooth belt."

The same documents also list other loadout slots beyond primary, secondary and melee weapons, including an open slot for grenades, PDAs and buildings. While that could mean that grenades could be returning to Team Fortress, those slots could be Demoman and Engineer class specific slots.

But the biggest potential game changer includes what appear to be Diablo II-like item attributes that modify the way weapons behave. These include variations on things like clip size, firing speed, critical hits, chance to slow targets on hit, Ubercharge rate and much more. Game files even describe these as having levels, naming weapons in the style of "Level 4 Medigun of X ÜberCharge rate."

If these randomized weapons drop from downed enemies, it could make the game very interesting.

The addition of all these potential loadout items may explain why Valve just added an option to permanently delete an unlocked weapon (or item) from one's inventory in the latest update. The developer may be limiting the number of weapons and items a player can carry in his "backpack."

We'll also note that these may be work-in-progress updates, things that may change over time or may never see the light of day. We've contacted Valve to see if the company can explain these changes further.

Thanks to BlankDiploma and Kevin S. for the heads up!
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Post  A beaver Wed Apr 22, 2009 1:10 am

Don't care, shoddy modern game broke, moving on to Unreal. awesome
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Post  DoneZ Wed Apr 22, 2009 11:00 am

Oh the return of grenade spam is coming? No thanks.
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Post  Flumer Wed Apr 22, 2009 1:10 pm

FUCK. I liked having a game with no grenades. Why do they always have to get so detailed? Why can't they just leave it as is. God Dammit.
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Post  DoneZ Wed Apr 22, 2009 5:39 pm

I want the football helmet though. I hope you can ram people with it.
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Post  harsh29 Wed Apr 22, 2009 10:23 pm

Like it, and hate it.
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Post  DoneZ Wed Apr 22, 2009 11:38 pm

I really hope they don't put grenades in.
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Post  harsh29 Thu Apr 23, 2009 12:47 am

I thought they were more talking about the Demoman TNT.
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Post  DoneZ Thu Apr 23, 2009 10:26 am

I just don't want the molotov's back.
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Post  Flumer Thu Apr 23, 2009 1:42 pm

The helmets are fine, just...GRENADES. That's what made the game so unique, NO grenades.
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Post  DoneZ Thu Apr 23, 2009 5:24 pm

Actually what made the first one unique is that different classes had their own grenade variants.
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Post  Flumer Wed Apr 29, 2009 12:25 pm

There was a first one?
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